Design Course - Lesson 01

Title :

The Blender Interface

Introduction

This lesson covered basic layouts, setting the default configuration, arranging windows, 3D viewport and quad views, controlling views using the numerical keypad, tool controls, shading modes, blender units and axis identification, Primitive objects; plane, grid, cube, circle, sphere, ico-sphere, cone, ring, tube and monkey. Selection methods direct, box, circle and the special select menu. Translating, rotating and scaling objects and restricting axis's, using the control widgets and transform panel and opening files and setting auto save hierarchy.

Video Summary

Tutorials

Results

Discussion

An image was added using the UV Editor and set to the background left view in orthographic mode. Two animated scenes were created with the yellow submarine model reminiscent of the Beetles era. A circle object was placed at the center and extruded / scaled / translated along the body. The periscope / rudder / propeller were added, all objects parented to the body, and a sub surface modifier applied to smooth the shape. The title text and portholes were added, and knife project to change materials on the body surface.

The first animation followed the tutorial using quad view for object placement. The rudder / periscope / propeller animated in the timeline, graph editor to set interpolation type to linear, and dope sheet using box select to steamline the final scene. The second animation involved adding a plate object, subdivided / scaled, with a noise textured displacement modifier. A canal was created in sculpt mode, a bezier curve added and both submarine and camera constrained to follow path. The submarine components were animated and a light blue mist formed the final scene.

Exercise